King Rabbit is a puzzle sandbox with a level builder, infinite user-generated content, and a player-driven economy.
Challenge yourself with puzzle and action levels. Build your own levels with the level builder. Collect items, rabbits, and a following. Buy and sell limited-edition rabbits on the market. Hop in!
Puzzle-platformer-sandbox for all ages! Push boxes to create bridges, break down walls with bombs, find keys and unlock crates, find the portal in each level. Beware of goats, snowmen, and skeletons. Endless challenge, creativity, and adventure awaits!
Create your own levels a friendly drag-n-drop level builder. The possibilities are endless: Puzzles, action games, or complex machines with switches and buttons.
In a future update you will be able to use Ethereum to buy limited-edition rabbits. 100% ownership of your skins, transferable NFT's. Each rabbit skin is limited to 100, and has a unique ID between #1 and #100.
Enter your e-mail to get notified when the King Rabbit Ethereum (ETH) pre-sale is available! The first 100 ETH deposits will receive a free limited-edition Rabbit.
Hop and dodge saws, bombs, projectiles, and enemies. Grab the gold and get to the portal to complete the level.
Dozens of mechanics to learn and infinite puzzle possibilities. You're guaranteed to find puzzle levels that will challenge your mind.
Publish levels and build a following. Followers will be notified when you publish new levels. If people like your content, you'll also earn tips!
When you like a level, follow the builder and you'll get new levels they build in your notification feed.
See how your levels are performing with the statistics feature. You can always update your levels without erasing your stats.
A great feature if you're new to the game. Watch other players play through levels while you're chillin'. You can also watch replays of people playing your levels!
Unlimited community levels are at your fingertips. Join the official King Rabbit discord to share your levels, share feedback, and hang out with the community.
Collect limited edition rabbits. Only 100 of each rabbit is created, get yours before they run out! Buy and sell rabbits for gold or gems in the Rabbit Market.
Share your levels, chat with the developers, get the latest news and progress, or just hang out with some friendly King Rabbit players.
Simply drag-and-drop from the item toolbox.
Drag the corner handles. Works great with trees, items, and enemies.
Tap or click on any item to tweak the settings.
Select the movement icon, then select anywhere inside the lit up area. You can choose from three speeds.
Switches and pressure plates can be linked to many items: moving grounds, saws, spikes, fire, pistons, etc. You can also link multiple grounds together to create moving islands!
Relax! A good level can take a couple of hours to create, this is healthy for our ability to focus.
Focus on using just a couple of items per level. Filling up your level with too much complexity becomes overwhelming.
Using arrows or paths can gently guide the player. Levels that are too open-ended can make it confusing for players to know what to do next.
Players can get exhausted with long or very complex or difficult levels and will skip. Challenge yourself by creating fun levels using only a small area and a few items.
Waiting isn't fun! If your level involves waiting for something to happen, like a slow moving ground or river, players will get bored and skip.
Most players play King Rabbit on mobile devices, so it's a good idea to design your levels to be more vertical rather than horizontal.
Watch a friend play your level, maybe you'll get some ideas on where to make improvements. Maybe some areas are excessively easy, difficult, or confusing.
Did you publish a level? Come back after a few hours to check the stats! Don't worry, you can make edits to your levels without losing your stats.
You can watch replays of other players playing your levels! Replays are useful to see where players get stuck and skip, consider making those areas more friendly.
Make your levels even better with small improvements, using the feedback from friend testing, stats, and replays!